Ontario, Canada · Curriculum spine

Grade 9

42 concepts across 1 subject. Codes follow the ministry's own expectation numbers; where a course is broken into bites (chapter.bite), each bite names the expectations it covers.

Start free for 100 days

Mathematics (MTH1W)

The Ontario Curriculum, Grade 9: Mathematics, 2021 (de-streamed) · 42 concepts
Strand A

Social-Emotional Learning Skills and the Mathematical Processes

Persevering, managing stress, working with others, and using the mathematical processes.

1
  1. A1.1
    Thinking like a mathematician
    Use the mathematical processes: problem solving, reasoning, reflecting, connecting, communicating, and keep going when it is hard.
    reflection
    Coming to Studio
Chapter 1

Chapter 1 · Numbers & Sets

Unit 1 at school (11 days). What kinds of numbers there are, how they behave, and the rules that never break.

10
  1. 1.1
    Sets of numbers, part 1
    Counting numbers, then zero, then the negatives: natural, whole and integer, and how the sets sit inside each other.
    Ministry B1.2
    Coming to Studio
  2. 1.2
    Sets of numbers, part 2, and where numbers came from
    Fractions and decimals that end or repeat are rational; √2 and π are not. Plus the 5 000-year story of how we got our digits.
    After 1.1Ministry B1.2, B1.1
    Coming to Studio
  3. 1.3
    Integers
    A sign says which side of zero. Add, subtract, multiply and divide signed numbers and know why the rules hold.
    After 1.1Ministry B3.1, B3.3
    Coming to Studio
  4. 1.4
    Powers and scientific notation
    Write the powers out and the exponent laws appear. Then walk the decimal point to write huge and tiny numbers.
    After 1.3Ministry B2.1, B2.2
    Coming to Studio
  5. 1.5
    Rounding
    Find the target digit, look at the one after it, and let the rest go. Decimal places and significant figures.
    After 1.3Ministry A1
    Coming to Studio
  6. 1.6
    Order of operations
    BEDMAS: brackets, exponents, then divide and multiply left to right, then add and subtract left to right.
    After 1.4Ministry B3.3, B2.2
    Coming to Studio
  7. 1.7
    Fractions
    A fraction is a count of one kind of piece. Compare with common pieces; add and subtract with common denominators; flip to divide.
    After 1.3Ministry B3.2, B3.4
    Coming to Studio
  8. 1.8
    Infinity and limits
    Infinitely many is not a big number, it is a list that never ends. A limit is what a sequence gets closer and closer to.
    After 1.2Ministry B1.3
    Coming to Studio
  9. 1.9
    Density
    Between any two rational numbers there is always another one. Integers do not do that.
    After 1.8Ministry B1.3
    Coming to Studio
  10. 1.10
    Percent and rates
    Percent is a fraction of 100; a rate is an amount for one. Not on the school's Unit 1 handout, here so nothing on the Ministry list is missed.
    After 1.7Ministry B3.5
    Coming to Studio
Strand C

Algebra

Expressions, equations, coding, and linear relations.

15
  1. C1.1
    Where an algebra idea came from
    Research the history of an algebraic concept, like the equals sign or variables.
    reading pane
    Coming to Studio
  2. C1.2
    Writing expressions for patterns
    Create algebraic expressions that generalize a relationship shown in words, tables or diagrams.
    pattern blocks
    Coming to Studio
  3. C1.3
    Are these expressions equal?
    Compare expressions using properties of operations, substitution and models.
    After C1.2balance
    Coming to Studio
  4. C1.4
    Simplifying expressions
    Collect like terms and apply the distributive property to simplify expressions.
    After C1.3balance
    Coming to Studio
  5. C1.5
    Creating and solving equations
    Write an equation for a situation, solve it, and check the solution.
    After C1.4balance
    Coming to Studio
  6. C2.1
    Coding an algebra idea
    Write code that shows an algebraic concept, like evaluating an expression for many inputs.
    After C1.2code blocks
    Coming to Studio
  7. C2.2
    Decomposing a problem into code
    Break a situation into computational steps and write code that runs them.
    After C2.1code blocks
    Coming to Studio
  8. C2.3
    Reading and changing code
    Predict what code will output and alter it to meet new constraints.
    After C2.2code blocks
    Coming to Studio
  9. C3.1
    Linear or not?
    Compare graphs, tables and equations of linear and non-linear relations and explain how to tell them apart.
    After C1.2cartesian grid
    Coming to Studio
  10. C3.2
    Representing linear relations
    Show a linear relation with a table, a graph and an equation, and move between them.
    After C3.1cartesian grid
    Coming to Studio
  11. C3.3
    Where two lines meet
    Compare two linear relations and interpret their point of intersection in context.
    After C3.2cartesian grid
    Coming to Studio
  12. C4.1
    Rate of change
    Interpret slope as a constant rate of change in a linear relation, and initial value as the intercept.
    After C3.2cartesian grid
    Coming to Studio
  13. C4.2
    Graphing from an equation
    Graph lines given as x = k, y = k, ax + by = k and y = mx + b.
    After C4.1cartesian grid
    Coming to Studio
  14. C4.3
    Transforming lines
    Translate, reflect and rotate a line and describe how its equation changes.
    After C4.2cartesian grid
    Coming to Studio
  15. C4.4
    Equation from a graph or table
    Find the equation of a line from two points, a graph or a table.
    After C4.1cartesian grid
    Coming to Studio
Strand D

Data

One- and two-variable data, scatter plots, and mathematical modelling.

6
  1. D1.1
    Big data and its implications
    Describe a current situation that involves a large amount of data and its potential impacts.
    reading pane
    Coming to Studio
  2. D1.2
    One-variable data
    Represent and analyse one-variable data with appropriate graphs and summary measures.
    bar graph
    Coming to Studio
  3. D1.3
    Scatter plots and lines of best fit
    Create a scatter plot for two variables, describe the trend and draw a line of best fit.
    After D1.2cartesian grid
    Coming to Studio
  4. D1.4
    Predicting and correlation
    Use a line of best fit to make predictions and describe the strength of a correlation.
    After D1.3cartesian grid
    Coming to Studio
  5. D2.1
    Why model mathematically
    Describe the value of mathematical modelling and how it is used to make decisions.
    modelling canvas
    Coming to Studio
  6. D2.2
    Modelling a real situation
    Apply the modelling process to a real-life situation and communicate the results.
    After D2.1C3.2modelling canvas
    Coming to Studio
Strand E

Geometry and Measurement

Geometric relationships, units, dimensions, and composite measures.

6
  1. E1.1
    Where a geometry idea came from
    Research the history of a geometric concept, like pi or the Pythagorean theorem.
    reading pane
    Coming to Studio
  2. E1.2
    Designs with geometric relationships
    Create and analyse designs using angles, symmetry and shapes.
    geometry canvas
    Coming to Studio
  3. E1.3
    Converting units
    Solve problems converting within and between measurement systems.
    ratio table
    Coming to Studio
  4. E1.4
    Changing dimensions
    Show how changing a dimension changes perimeter, area, surface area and volume.
    After E1.3geometry canvas
    Coming to Studio
  5. E1.5
    Composite shapes and solids
    Solve problems involving perimeter, area, surface area and volume of composite figures.
    After E1.4geometry canvas
    Coming to Studio
  6. E1.6
    Pythagoras and similar triangles
    Use the Pythagorean theorem and similar triangles to find unknown lengths.
    After E1.3geometry canvas
    Coming to Studio
Strand F

Financial Literacy

Financial decisions, appreciation and depreciation, credit, budgets.

4
  1. F1.1
    Learning from a financial situation
    Analyse a past or current financial situation and what it teaches about decisions.
    reading pane
    Coming to Studio
  2. F1.2
    Appreciation and depreciation
    Identify things that gain or lose value over time and model the change.
    cartesian grid
    Coming to Studio
  3. F1.3
    Comparing credit
    Compare interest rates, fees and rewards on credit options and explain the trade-offs.
    After F1.2ratio table
    Coming to Studio
  4. F1.4
    Adjusting a budget
    Modify a budget to reflect a change in circumstances and justify the changes.
    After F1.3data table
    Coming to Studio