Ontario, Canada · Curriculum spine

Grade 4

27 concepts across 1 subject. Codes follow the ministry's own expectation numbers; where a course is broken into bites (chapter.bite), each bite names the expectations it covers.

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Science and Technology

The Ontario Curriculum, Grades 1-8: Science and Technology, 2022 · 27 concepts
Strand A

STEM Skills and Connections

Investigating like a scientist, designing like an engineer, coding, and connecting science to careers and communities.

4
  1. A1.1
    Asking questions and testing them
    Plan a fair test, make observations, record results and explain what they show.
    lab notebook
    Coming to Studio
  2. A1.2
    Designing and building
    Follow the engineering design process: define the problem, plan, build, test and improve.
    design board
    Coming to Studio
  3. A2.1
    Coding in science
    Write and change simple code to model or measure something in a science investigation.
    code blocks
    Coming to Studio
  4. A3.1
    Science in the community
    Connect what you learn to real jobs, to Indigenous knowledge, and to problems in your own community.
    reflection
    Coming to Studio
Strand B

Life Systems: Habitats and Communities

What living things need, how they depend on each other, and how people change habitats.

6
  1. B1.1
    Our impact on habitats
    Look at how human activities change habitats and communities, and weigh the good and the bad.
    After B2.5reflection
    Coming to Studio
  2. B2.1
    Habitats and what lives there
    Describe a habitat as the place that gives a living thing food, water, shelter and space.
    habitat scene
    Coming to Studio
  3. B2.2
    Food chains and food webs
    Trace how energy moves from the sun to plants to animals, and draw it as a chain or a web.
    After B2.1food web
    Coming to Studio
  4. B2.3
    Producers, consumers, decomposers
    Sort living things by the job they do: making food, eating others, or breaking things down.
    After B2.2food web
    Coming to Studio
  5. B2.4
    Adaptations
    Explain how a plant or animal's body or behaviour helps it survive in its habitat.
    After B2.1habitat scene
    Coming to Studio
  6. B2.5
    Communities depend on each other
    Show how a change to one living thing in a community affects the others.
    After B2.2B2.4food web
    Coming to Studio
Strand C

Matter and Energy: Light and Sound

Where light and sound come from, how they travel and change, and how we use them.

7
  1. C1.1
    Light and sound technologies around us
    Look at devices that use light or sound, and judge their effects on people and the environment.
    After C2.6reflection
    Coming to Studio
  2. C2.1
    Where light comes from
    Tell natural from artificial light sources, and know that we see things because light reaches our eyes.
    light bench
    Coming to Studio
  3. C2.2
    Reflect, refract, absorb
    Show what happens when light hits a mirror, passes through water or glass, or lands on a dark surface.
    After C2.1light bench
    Coming to Studio
  4. C2.3
    Sound is vibration
    Show that sound is made by something vibrating and travels through air, water and solids.
    sound lab
    Coming to Studio
  5. C2.4
    Pitch and loudness
    Change how high or low and how loud or soft a sound is, and explain what changed.
    After C2.3sound lab
    Coming to Studio
  6. C2.5
    How we see and hear
    Describe how the eye takes in light and the ear takes in vibrations, and how to protect both.
    After C2.1C2.3diagram
    Coming to Studio
  7. C2.6
    Using light and sound
    Explain how things like glasses, telescopes, microphones and sonar use what we know about light and sound.
    After C2.2C2.4diagram
    Coming to Studio
Strand D

Structures and Mechanisms: Gears and Pulleys

How pulleys and gears change force, speed and direction, and where they are used.

5
  1. D1.1
    Machines with gears and pulleys in our lives
    Look at everyday machines that use gears or pulleys and judge how they help and what they cost.
    After D2.4reflection
    Coming to Studio
  2. D2.1
    Pulleys
    Build fixed, movable and combined pulley systems, and see how they change the force needed to lift.
    pulley sim
    Coming to Studio
  3. D2.2
    Gears
    Build gear trains and see how the number of teeth changes speed and direction.
    gear sim
    Coming to Studio
  4. D2.3
    Trading force for speed
    Explain the trade-off: a system that makes lifting easier moves more slowly, and the other way round.
    After D2.1D2.2gear sim
    Coming to Studio
  5. D2.4
    Systems that work together
    Identify the gears and pulleys inside a real machine, like a bicycle or a crane, and how they connect.
    After D2.3diagram
    Coming to Studio
Strand E

Earth and Space Systems: Rocks and Minerals

What rocks and minerals are, how they form and change, how we test them, and how we use them.

5
  1. E1.1
    Mining and the land
    Look at how taking rocks and minerals out of the ground affects people and the environment, and at ways to do it responsibly.
    After E2.4reflection
    Coming to Studio
  2. E2.1
    Rocks versus minerals
    Know that minerals are pure substances and rocks are made of minerals, and describe their properties.
    specimen tray
    Coming to Studio
  3. E2.2
    The rock cycle
    Explain how igneous, sedimentary and metamorphic rocks form and turn into one another over time.
    After E2.1rock cycle
    Coming to Studio
  4. E2.3
    Testing minerals
    Test colour, lustre, hardness and streak to tell minerals apart.
    After E2.1specimen tray
    Coming to Studio
  5. E2.4
    How we use rocks and minerals
    Find rocks and minerals in buildings, phones, jewellery and roads, and explain why each was chosen.
    After E2.3diagram
    Coming to Studio