Ontario, Canada · Curriculum spine

Grade 4

50 concepts across 1 subject. Codes follow the ministry's own expectation numbers; where a course is broken into bites (chapter.bite), each bite names the expectations it covers.

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Mathematics

The Ontario Curriculum, Grades 1-8: Mathematics, 2020 · 50 concepts
Strand A

Social-Emotional Learning Skills

How to think and feel like a mathematician: stick with hard problems, learn from mistakes, work with others.

1
  1. A1.1
    Being a mathematician
    Stay with a hard problem, notice when a strategy is not working, and try another one without giving up.
    reflection
    Coming to Studio
Strand B

Number

Whole numbers to 10 000, fractions from halves to tenths, decimal tenths, and the four operations.

17
  1. B1.1
    Numbers to 10 000
    Read, write, build and break apart whole numbers up to 10 000, and spot where numbers this big show up in real life.
    place value
    Coming to Studio
  2. B1.2
    Compare and order to 10 000
    Put whole numbers up to 10 000 in order and explain which is bigger and why, using place value.
    After B1.1number line
    Coming to Studio
  3. B1.3
    Rounding to 10, 100, 1000
    Round a whole number to the nearest ten, hundred or thousand, and choose the rounding that fits the situation.
    After B1.2number line
    Coming to Studio
  4. B1.4
    Fractions from halves to tenths
    Show fractions from halves to tenths with drawings and symbols, and explain what the top and bottom numbers mean.
    fraction bar
    Coming to Studio
  5. B1.5
    Fair shares and comparing fractions
    Share things fairly among 2, 3, 4, 5, 6, 8 or 10 people, then compare and order the pieces each person gets.
    After B1.4fraction bar
    Coming to Studio
  6. B1.6
    Counting by fractions
    Count up to 10 by halves, thirds, fourths, fifths, sixths, eighths and tenths, with and without a number line.
    After B1.4number line
    Coming to Studio
  7. B1.7
    Decimal tenths
    Read, write, compare and order decimal numbers to tenths, like 3.4 and 3.7, in everyday situations.
    After B1.4number line
    Coming to Studio
  8. B1.8
    Rounding decimals
    Round a decimal tenth to the nearest whole number and say when that is a sensible thing to do.
    After B1.7B1.3number line
    Coming to Studio
  9. B1.9
    Fractions and decimals together
    Show that 1/2 is 0.5 and 3/10 is 0.3: the same amount written two ways.
    After B1.4B1.7fraction bar
    Coming to Studio
  10. B2.1
    How the operations connect
    Use the links between adding, subtracting, multiplying and dividing to solve problems with more than one step, and check the answer.
    balance
    Coming to Studio
  11. B2.2
    Multiplication facts to 10 × 10
    Know the multiplication facts from 1 × 1 to 10 × 10 by heart, and the division facts that go with them.
    array
    Coming to Studio
  12. B2.3
    Mental math with 10, 100, 1000
    Multiply by 10, 100 and 1000 and divide by 10 in your head, and add or subtract decimal tenths mentally.
    After B1.1B1.7place value
    Coming to Studio
  13. B2.4
    Adding and subtracting to 10 000
    Add and subtract whole numbers up to 10 000 and decimal tenths, using a method you can explain.
    After B1.1B1.7place value
    Coming to Studio
  14. B2.5
    Multiplying by one digit
    Multiply two- and three-digit numbers by a one-digit number, and by 10, 100 and 1000, using arrays to see why it works.
    After B2.2B2.3array
    Coming to Studio
  15. B2.6
    Dividing with remainders
    Divide two- and three-digit numbers by a one-digit number, and write any leftover as a remainder or a fraction.
    After B2.2B1.4array
    Coming to Studio
  16. B2.7
    Adding a fraction again and again
    See that 1/4 + 1/4 + 1/4 is the same as 3 × 1/4, and write it both ways.
    After B1.4B2.2fraction bar
    Coming to Studio
  17. B2.8
    Rates
    Work with simple rates like 3 stickers for every dollar, and use them to find how many for more dollars.
    After B2.2ratio table
    Coming to Studio
Strand C

Algebra

Patterns, unknowns and simple equations, coding, and using math to model real situations.

10
  1. C1.1
    Repeating and growing patterns
    Describe patterns that repeat and patterns that grow, and say what changes from one step to the next.
    pattern blocks
    Coming to Studio
  2. C1.2
    Making and translating patterns
    Build a pattern with shapes, numbers or words, and show the same pattern in a different form.
    After C1.1pattern blocks
    Coming to Studio
  3. C1.3
    Pattern rules and predictions
    Find the rule behind a pattern, use it to predict what comes later, and fill in missing pieces.
    After C1.1pattern blocks
    Coming to Studio
  4. C1.4
    Patterns in numbers
    Make patterns that show how whole numbers and decimal tenths are related, like counting by 0.1.
    After C1.3B1.7number line
    Coming to Studio
  5. C2.1
    Letters and symbols as unknowns
    Use a letter or a box to stand for a number you do not know yet in an expression or equation.
    balance
    Coming to Studio
  6. C2.2
    Solving equations to 50
    Find the missing number in an equation like 7 + ? = 23, and check that it works.
    After C2.1B2.1balance
    Coming to Studio
  7. C2.3
    Inequalities to 20
    Solve and show on a number line statements like ? + 4 < 12, where more than one answer works.
    After C2.2number line
    Coming to Studio
  8. C3.1
    Writing code for a math problem
    Write and run code that uses steps in order, steps at the same time, repeats, and repeats inside repeats to solve a math problem.
    code blocks
    Coming to Studio
  9. C3.2
    Reading and fixing code
    Read code someone else wrote, change it, and explain how the change alters what happens.
    After C3.1code blocks
    Coming to Studio
  10. C4.1
    Modelling a real situation
    Take a real question, decide what matters, build a math model of it, and use the model to make a prediction.
    After B2.1C1.3modelling canvas
    Coming to Studio
Strand D

Data

Collecting, graphing and reading data, mean, median and mode, and the language of chance.

8
  1. D1.1
    Two kinds of data
    Tell the difference between data that describes (favourite colour) and data that counts or measures (height), and when each is useful.
    data table
    Coming to Studio
  2. D1.2
    Collecting and organizing data
    Gather data from a survey or a source, then organize it in a frequency table or a stem-and-leaf plot.
    After D1.1data table
    Coming to Studio
  3. D1.3
    Choosing and drawing the right graph
    Pick the graph that fits the data, including a double bar graph, and draw it with a title, labels, a scale and a source.
    After D1.2bar graph
    Coming to Studio
  4. D1.4
    Making an infographic
    Tell the story of a data set with a table, a stem-and-leaf plot, a double bar graph and a few words that help it make sense.
    After D1.3bar graph
    Coming to Studio
  5. D1.5
    Mean, median and mode
    Find the mean, the median and the mode of a set of whole numbers, and explain what each one tells you.
    After B2.6dot plot
    Coming to Studio
  6. D1.6
    Reading graphs and drawing conclusions
    Ask and answer questions about data shown in stem-and-leaf plots and double bar graphs, and make a convincing argument from it.
    After D1.3D1.5bar graph
    Coming to Studio
  7. D2.1
    The language of chance
    Use impossible, unlikely, equally likely, likely and certain to describe how likely something is, and use that to make a prediction.
    spinner
    Coming to Studio
  8. D2.2
    Predicting mean, median and mode
    Guess whether the mean, median and mode will be the same for data from two different groups, then test it.
    After D1.5D2.1dot plot
    Coming to Studio
Strand E

Spatial Sense

Properties of rectangles, coordinates and transformations, mass, capacity, time, angles and area.

9
  1. E1.1
    Properties of rectangles
    Spot the right angles, parallel sides, perpendicular sides and lines of symmetry in rectangles.
    geometry canvas
    Coming to Studio
  2. E1.2
    Coordinates on a grid
    Plot and read points in the first quadrant, and describe the slide that moves one point to another.
    cartesian grid
    Coming to Studio
  3. E1.3
    Translations and reflections
    Slide and flip a shape on a grid, and predict where it will land before you do it.
    After E1.2cartesian grid
    Coming to Studio
  4. E2.1
    Grams, kilograms, litres, millilitres
    Know that 1000 g is 1 kg and 1000 mL is 1 L, and use everyday objects as benchmarks to estimate mass and capacity.
    After B1.1measure scale
    Coming to Studio
  5. E2.2
    Metric prefixes and choosing a unit
    Use kilo, centi and milli to compare unit sizes, and pick the right unit and tool to measure length, mass or capacity.
    After E2.1measure scale
    Coming to Studio
  6. E2.3
    Elapsed time
    Work out how much time has passed between two clock times, and switch between seconds, minutes, hours and days.
    clock
    Coming to Studio
  7. E2.4
    Kinds of angles
    Name angles as right, straight, acute or obtuse, and find them in shapes and around you.
    angle tool
    Coming to Studio
  8. E2.5
    Area of a rectangle with arrays
    Use rows and columns of squares to measure a rectangle's area, and see why multiplying the two side lengths gives the same answer.
    After B2.2E1.1array
    Coming to Studio
  9. E2.6
    Using the area formula
    Given two of area, length and width of a rectangle, find the third.
    After E2.5B2.6array
    Coming to Studio
Strand F

Financial Literacy

Ways to pay, working out costs and change, and the difference between spending, saving, earning, investing and donating.

5
  1. F1.1
    Ways to pay
    Know the different ways people pay for things: cash, debit, credit, e-transfer, gift cards, and what is different about each.
    money
    Coming to Studio
  2. F1.2
    Cost and change in your head
    Estimate and add up the cost of several whole-dollar items, and work out the change from cash, using mental math.
    After B2.4money
    Coming to Studio
  3. F1.3
    Spend, save, earn, invest, donate
    Explain what each of these means and what to think about before deciding to do it.
    money
    Coming to Studio
  4. F1.4
    Spending versus saving
    Explain how spending and saving pull against each other, and why different people choose differently.
    After F1.3money
    Coming to Studio
  5. F1.5
    Is it a good price?
    Describe ways to decide whether something is reasonably priced before you buy it.
    After F1.2money
    Coming to Studio